Live build — playable right now
I play your game, build its core loop as a real playable ad, and send you the link. No brief, no call, no invoice. You keep the file either way.
The same single file a network gets, running in your browser with nothing streamed in. Tap it to open it full size.
You have read a hundred agency decks. This is the part you were scrolling for. If a row here turns out to be wrong for your game, I will say so in the first reply instead of booking a call about it.
| Build size | 36 KB, one file |
|---|---|
| Networks | AppLovin / Unity / IronSource |
| Hours from your engineers | 0 |
| What you send me | A store link |
| Turnaround | Usually within a week |
| Who owns the files and IP | You |
| Price | Free |
There is no brief to fill in, no kickoff call, and no invoice at the end of it.
Your store page and an email. That is the whole form, and the last thing I need from you.
Thirty minutes inside your live game, then I build its core loop as a playable. Zero hours from your engineers.
Usually within a week. Run it, shelve it, or keep it. If you run it, all I ask for is a screenshot of the report.
Two fields, no call, no deck, no follow-up sequence. If your game is not a fit for a playable I will tell you straight away instead of wasting your week.
I'm Ali. Twelve years shipping mobile games. These are free because I am building the portfolio you just played.